25 June, 2009

Sweep and Clear in Phuoc Mei

Piers is working on a new Vietnam supplement for Ambush Alley and Force on Force: "Ambush Valley". He ran his playtest scenario at the Ambush Alley Ireland Day last Saturday.



The US force is tasked to search the seemingly peaceful village of Phuoc Mei. The Rules of Engagement forbid targeting civilians or calling in any artillery fire near buildings unless taking fire from them.

(As a player) I know that the VC must move supplies via porter off the table, but unless I split up my force four ways to cover all the roads I know I really have no way of preventing it. I reckon that opening fire on them first thing is definitely unsporting - they appear to be civilians after all!

The Peaceful village of Phuoc Mei

A Local Monk and his attendant pray at the Statue of Buddha

A Local Monk and his attendant pray at the Statue of Buddha

A squad of local force Viet Cong lurk behind one of the larger hooches.

Local Viet Cong lurk

2nd Squad move cautiously along Western Road. In with them is a two-man OP team.

2nd Squad move cautiously along Western Road

1st Squad advance up Southern Road. Leading them is the platoon command: Lieutenant Vanderbolt, his Radio Operator and the Medic.

1st Squad advance up Southern Road

The VC squad at the far side of the village move into the large hooch overlooking 1st Squad's advance.

VC move into hut

Joe from 2nd Squad stands on a land mine. The first of the VC's cunning traps hits the US force.

Joe from 2nd Squad stands on a land mine

With no idea of where the enemy is, but knowing something is going on 1st Squad fan out leaving the road.

1st Squad fan out leaving the road

Land mine causes two serious wounds in 2nd Squad. This is not good!

Land mine causes two serious wounds in 2nd Squad

As 2nd Squad advance around the corner, a VC Sniper pops up out of spider hole, but he's gunned down immediately.

VC Sniper pops up out of spider hole

The OP Team hit by a grenade trap as they line up possible mortar targets inside the village. The Radio Operator is killed outright, but the observer takes over control of the radio.

OP Team hit by a grenade trap

The VC squad driven out of hut and back across the road by 1st Squad, taking heavy casualties.

VC squad driven out of hut, taking heavy casualties

A handful of VC emerge from tunnels east of village. This is just what we need!

Handful of VC emerge from tunnels east of village

2nd Squad advance on the hut, which is occupied by the Viet Cong commander, controlling a machine gun.

2nd Squad advance on VC Command hut

Just as 1st Squad begins to come to terms with the tactical complexity facing them, a full strength VC squad led by officer comes out of the tunnel next to the Buddha.

Full strength VC squad led by officer out of tunnels

2nd Squad have taken heavy casualties, but have wiped out the VC's officer and the machine gun.

2nd Squad have taken heavy casualties

1st Squad take hut overlooking crossroads. They're now in a position to continue pouring fire onto the VC they've pushed out of the village, and take an overwatch position to control the crossroads.

1st Squad take hut overlooking crossroads

The VC squad sneaks past monk. This is looking dangerous for 1st Squad. Whoever makes the first mistake in these close environs will surely be in a hurt locker.

VC squad sneaks past monk

2nd Squad takes casualties as it assaults hut in centre of village where three more VC have just appeared - there must be a tunnel leading into it!

2nd Squad takes casualties as it assaults VC Command hut

1st Squad have moved into a small hut overlooking the Buddha statue but despite their success, there's still signs of activity from the VC officer there. Lieutenant Vanderbolt races around the corner to finish off this dangerous element himself, but is hit from the other side of the village. The Doc puts two rounds from his .45 into the VC officer himself, and turns around to slap the LT back onto his feet!

Lieutenant Vanderbolt is hit

VC Machine Gun pops out of tunnel, but being far from the action makes the decision to go back into the tunnels to try to make it to the hut in the centre of the village 2nd Squad is now approaching...

VC Machine Gun pops out of tunnel

2nd Squad make it there in time and seal the tunnel with C4. An Aid Station is set up once the hut is cleared and searched. The LT has had no luck in getting a Casevac chopper in, apparently battalion command thought this one would be a piece of cake, which would also explain the lack of mortar support (or could that be my inability to roll 4+ on a D8)

Aid Station set up once VC hut is cleared

Another VC Squad turns up, but it may be too late.

Another VC Squad turns up

The VC Machine Gun team takes fire before it can set up. With five hutches searched and secure, no civilian casualties and 32 confirmed VC kills. The platoon counts this as a victory. But at a high price: 4 KIAs and 8 WIAs, most of them from booby traps.

VC Machine Gun team takes fire before it can set up

PFC Hogg contemplates the prospect of a BLT

PFC Hogg contemplates the prospect of a BLT

Medevac finally arrives (after the game had ended!)

Medevac finally arrives

Some flavour shots post-game:

Village returns to peaceful ways

Village returns to peaceful ways

Getting buddy out of danger

Getting buddy out of danger

VC bodycount

VC bodycount

A great game, a narrow victory for the US, and I'm sure a successful supplement in the making. Plus my first order of 20mm ever has gone in to Britannia for some Vietnam stuff!

2 comments:

  1. Nice looking game - but I'd have called for an arclight strike pretty early on, or at the very least Robert Duvall and the rest of his boys in the air cav... :o))

    ReplyDelete
  2. I did ask the GM a few times if I didn't have more on call, but only had a mortar to back me up!

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